The short answer
Topps BUNTis a digital-collectibles app launched in 2013, built around baseball cards that live entirely inside the app — there's no physical print run and nothing ships to your mailbox. Users open free and paid digital packs, build a collection, trade individual cards with other collectors, and use that collection to enter contests that score against real MLB games in real time. Topps was acquired by Fanatics for roughly $500 million in January 2022, so BUNT now runs as a Fanatics property, with sign-in available through a shared Fanatics account across its apps.
How BUNT works
- Digital packs, not physical ones. New card releases drop inside the app on a regular schedule, echoing real Topps flagship, Chrome, and insert designs, but as images tied to an account rather than printed cardboard.
- Trading between users. Collectors can offer and accept trades directly with other BUNT users, the same way a physical trade works, minus any shipping.
- Real-time scoring contests.BUNT lets a collection double as a lineup for contests that score against live MLB box scores — a mechanic closer to fantasy baseball than to simply owning a card.
- Entry packs redeemable for physical product. The app periodically offers ways to rip a digital entry pack for a chance to win an actual physical Topps hobby box or case, one of the few places the digital and physical sides of Topps connect.
Not the same as an NFT
BUNT cards are digital, but they are not blockchain-based. Each BUNT card is a copy a collector holds inside the app's own database — not a unique, independently verifiable token, and there's no open on-chain marketplace to resell one outside the app. That's a different product from Topps' separate 2021 venture selling MLB card NFTs on the WAX blockchain, which launched alongside BUNT's traditional digital cards but ran as its own line. Topps wound that NFT business down after Fanatics completed the Topps acquisition and MLB's trading-card license moved to Fanatics in 2022 — BUNT, the older non-blockchain app, kept running. A separate company, Sorare, still runs an actual blockchain fantasy-card game today, with real resellable NFT cards licensed across MLB, the NBA, and top soccer leagues.
How it differs from scan and marketplace apps
- Cards never exist physically. Ludex and CollX scan a real card you already own to identify it and estimate its value. BUNT cards have no physical counterpart at all — the digital card is the whole product.
- Not a resale marketplace for graded or raw cards. Fanatics Collect auctions and sells physical cards, including graded slabs. BUNT trades stay inside its own digital ecosystem, card-for-card between users, with no cash marketplace for the digital cards themselves.
- A collecting game, not an investment.Because BUNT cards can't be resold for cash and aren't backed by a unique verifiable token, treat BUNT as a free-to-play collecting and contest app tied to real Topps designs, not as a way to build resale value the way a physical or graded card can.
Related reading
Confirm the exact card with Identify & Research — free-path first (on-device OCR, catalog match, and fingerprints). For the company behind BUNT and its physical cards — founded 1938, sold to Fanatics for $500 million in 2022 — see What Is Topps? For scan-and-value apps built around cards you physically own, see What Is Ludex? and What Is CollX?. For the NBA's own blockchain highlight-NFT platform, a different digital-collectible model with no in-app-only design, see What Is NBA Top Shot?. For Fanatics' physical-card auction and marketplace arm, see What Is Fanatics Collect?, or open the full guides library.
